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P90

Got some free time so I wanted to experiment with different software's and techniques and implementing them into a vfx workflow.
There's been times where we've taken CAD models and put them into the pipeline and I wanted to figure out ways of improving that crossover for UV's and displacement etc, without simply rebuilding the whole thing.
Also It was an excuse to have some fun.

This one uses a mixture of fusion 360 and Zbrush for modelling and keyshot and substance painter for texturing/rendering.
In the case of fusion I've never used it but really found it intuitive.

Even though it does have quads, I wouldn't put any thought into them since it was mostly a ZRemesh and projection combination.

The box and the ground are from Megascans so all credit for them goes to the awesome people who scanned them.